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محروم.كوم 04-18-2009 02:50 PM

معلومات عن لعبة 5 age of empires
 
:o:(:)معلومات عن الجزء الجديد من اللعبه الاسترتيجيه العالميه age of empires :

Age of Empires 5: Fall of Man
http://i105.photobucket.com/albums/m.../fallofman.jpg


Intro: It's the year 2425 just at the turn of the century a nuclear war was unleasehd on earth causing a mass exinction, Men through our survival skills have been able to survive and band together in loose tribes. It is now the year 2700, men is still savage after many generations, we have lost all our technology, and all our records, we are back in the Dark age, and we are just starting figuring out our past when we were masters of the world.
Note: The ">" means "upgrades to"
INDEX
1. Ages, Resources, and Leader's Description.
2. Buildings
3. Universal Units
4. Upgrade technologies, military and economic.
5. Civilizations.
6. Maps
7. Forumer Added Civilizations.
1.
Ages
Pre destruction age: Takes place before the nuclear war, but is only available in campaigns and scenario editors. Gives you conventional technology (today's technology).
Post Destruction Age
Men are still savage and loosly linked in small tribes, with medieval age technology.
This age is good for hunting, exploring, and setting your economy.
-Reconstruction Age:
We have been finding new records of our glorious past, and uncovering ancient technologies that are new to us. This age is good for setting raids with medieval age Warriors, and getting yor economy rolling, your settlment should be running right about now.
-Plutonium Age: {Age 3 option A}
We've had many breakthroughs, steam power, and plutonium, a substance found near craters, we have learned to use it in our weapons. Benefits melee human units. Unlocks nuclear plant, (machine units created fasters) Upgrade line 'A' chosen.
-Petroleum Age: {Age 3 option B}
We've discovered gunpowder, and oil, these two substances were used by the ancients in their great war machines. This age benefits ranged human soldiers. Upgrade line 'B' chosen.
-Robotic Age:
Our technology is so adavnced, we have weapons that kill by the hundreds, our food is so abundant. Our cities come alive with lights, and our people are prosperous! This age requires a good economy to support the large armies and constant warefare you'll probably have to endure.
-Imperial Age:
We have discovered perpetual energy! This is the stalemate breaking age. Expensive to research, but worth every cent, unlocks very powerful upgrades.
Resources:
-Food
-Coin
-Steel
The Leader
Every Civilization starts with one Leader unit, of which they can give any name they desire. The Leader has the special Snipe Ability allowing him to instant kill any unit with his ranged weapon. He gains a new ability for every age, and Gets higher stats as well.
2.
Buidlings:
Economic
Mill (Age 2) Provides infinite amounts of food. 10 gatherers max.
Plantation (Age 3) Provides an infinite amout of coin, 10 gatherers max.
Mining Plant (Age 3) Provides a steady flow of Steel, max 5 gatherers.
House, provides more population.
Town Center, Creats villagers.
Extraction Plant (Age 3) Bluild over an ancient deposit, slowly gathers it's resource.
Factory (Age 4) Quickly produces any resource you set it to.
Research Foundry (age 3) Upgrades units with better weaponry etc.
Livestock Pen (age 2) Creats herdable animals.
Military Buildings:
Barracks (Age 2) Creates Infantry units
Stable (age 2) Creats Mounted Units.
Nuclear Plant (Age3/A)
Siege Factory (Age 3) Creats Siege Units
Fort (Age 3) Large Defensive Struvture, Creats all except siege units.
Outpost (Age 1) Small Defensive building, fires at enemies.
Wall/Gate (Age 1) Defensive building that stops units from passing.
3.
Universal Units:
-Villager:
Basic Resource Gathering and building unit.
-Caravan: Trade Unit
Barracks:
-Pikeman: Anti Cavalry unit (Age 2)
http://65.214.37.88/ts?t=1310690386899660882
-Swordman: Anti Infantry unit (Age 2)
http://koti.mbnet.fi/~moonlord/dunge.../Warrior65.jpg
-Archer: Ranged Anti Infantry Unit (Age 2)
http://images.google.com/images?q=tb...om/Malos/Un%25

-Bazooka Man: A conventional explosives weapon, good vs Machine units bad vs melee units.(age 3)
http://65.214.37.88/ts?t=9567689191307189843

Stable:
-Rider: A Sword Wielding cavalry Unit. Good vs Archers and swordsman. (age 2)
http://koti.mbnet.fi/~moonlord/dunge.../Warrior58.jpg
-Cavalry Archer : Good vs other cavalry. (age 2)
http://65.214.37.88/ts?t=18227426193638216929
Sige Factory:
-Fusion Cannon: Anti Buidling unit, can attack out of building range. bad vs melee units (Age 4)
http://65.214.37.88/ts?t=11455443095161191795
-Tank Infantry: An expensive Unit good vs human units has ranged and melee attacks. (Age 3)
http://65.214.37.88/ts?t=12017452419317896529
-War Ram: A Fast Ranged unit good vs human units, and Tank infantry. (age 3)
http://myspace-594.vo.llnwd.net/0077...72947594_m.jpg
Naval units
Note: All boats can transport units except fishing ships.
-Fishing Ship: basic fishing and whaling ship.
-Raft: (age 2) Starts out as a very cheap basic transport, but upgrades to become a powerful floating fortress. Acts more like a movable sea platfrom than a boat. Can train human units. Limit: 2.
- War Galley: (age 2) Carries a moderate anount of units, has a high attack. Good vs other ships except Upgraded Rafts. Limit: 5.
-Siege Galley: (age 3/A) Good vs buildings and Rafts weak vs War Galley. Limit: 3.
4.
Unit Upgrades:
Unit > Age 3 Upgrade > Age 4 Upgrade
Swordman > Elite Swordman
Age3/A: Champion Swordman
Age3/B: No upgrade
Spearman >
Age3/A: Elite Spearman > Champion Spearman, Does Heavier damage to cavalry line troops, but in melee (upgraded version uses the mighty laser spear)
http://www.planetdiablo.com/underkil...lamestrike.gif
Age3/B: Hand Cannon > Cannoneer, Short range, fires explosive rounds, good vs cavalry line troops, slow ROT.
http://schools.sd68.bc.ca/digikids/1...asma_rifle.gif
Archer >
Age3/A: Plasma Rifle > Plasma Trooper, slow ROT, greater damage per shot, better vs machines. Shoots "Plasma Bolts"
http://i105.photobucket.com/albums/m...r/LaserBow.jpg
Age3/B: Rifleman > Rifle Trooper, Less damage per shot, fires continuously. Less effective vs Machine troops.
http://65.214.37.88/ts?t=13994062114400620570
Rider >
Age3/A: Elite Rider > Champion Rider,Emphasizes speed, also cheaper.
http://www.rusted-image.co.uk/dagger.../Hoverbike.jpg
Age3/B: Light Tank > Heavy Tank. Drops speed for firepower and armor, more expensive.
Cavalry Archer > Light Cavalry > Armored Cavalry
Bazooka Man >
Age3/A: Skirmisher, More of a guerilla, anti machine unit, longer range, faster.
Age3/B: Rocketeer, better vs buildings, stronger attack.
War Ram > Stampeeder
Fusion Cannon > Mortar Cannon
Tank Infantry > Tank Warrior
Raft
http://65.214.37.88/ts?t=15177165440076625787
> Sea Fort
http://65.214.37.88/ts?t=5186310175000256777
> Floating Island
http://65.214.37.88/ts?t=16534768102442811059
War Galley >
Age3/A: Ship Hunter > Juggernaut
Age3/B: Frigate > Destroyer
Siege Galley > Bombard Galley
Not available with Age3/B

Research Foundry Upgrades:
Updgrade-Description-Age
Military Upgrades
Titanium Alloy Weapons: Benefits Human melee Soldiers, raising their attack. (Age 3/A)
Refined Powder: Benefits ranged human Soldier attack (Age3/B)
Biological Altering: Human Soldiers Hp increased. (age 3)
Energy Weapons: Human Soldiers Attack Increase. (Age 4)
Bio-mechanical engineering : Raises human soldiers Hp. (Age 4)
Mass Production: Mechanical Units train faster. (Age 4)
Fertility Medicines: Human Units train faster (Age 4)
Economic Upgrades:
Note: all economic upgrades are to make gathering of the specific resources faster.
Mill:
-Irrigation (age 2)
-Crop Rotation (age 3)
-Selective Breeding (age3/A)
-Mechanical Production (age 4)
Plantation:
-Engineered Crops (Age 3)
-Mechanical production (Age 4)
Mining Plants:
-Smelting (age 3)
-Blast Mining (Age3/B)
-Tunnel Worms (Age 4)
Extraction Plant:
-Robotic Workers (age 3)
-Androids (Age 4)
Factory:
-Electric Power (age 3/B) Empshasizes on steel production.
-Nuclear Power (Age 3/A) Emphasizes on coin production.
-Fusion Plant (Age 4) Resources created faster.
5.
Civilizations:
Country-Description
American Empire: A dying Empire that managed to stay stable during the fall of man, but eventually crumbled as the rest. They rule from Central to eastern US.
UU:Centurion, the soldiers that tried to maintain order in the crumbling cities of the american empire. Resistant to range attacks. They fight in Tight, shield to shield formation. Good vs Melee and Range Infantry.
http://65.214.37.88/ts?t=15897297441236877031
Grenadier, throw electric grenades disabling machine units.
http://65.214.37.88/ts?t=13908566917085595730
Unique Technology: Trojan Horse: A Virus that loweres the armor and attack of all enemy machine units on the map for 1 minute.
Meso Empire: After te fall of other countries, these people were devasted since their economies depended on them, this forced them to unite under one flag, they emerged as a powerful group, ranging from Panama to New Mexico.
Machete man: Replaces Swordman.
http://65.214.37.88/ts?t=5642525447269845609
Mortero: Good vs Buildings and machine units.
http://www.army.mil/fact_files_site/...mortar%201.jpg
Amazonians: A wild group who has the most powerful human soldiers, however they have the weakest machine units. They occupy the vast amazon jungle.
UU: Poison Arrow Bowman, better than Archer.
http://www.mississippian-artifacts.c...pimg/fp-07.jpg
Unique Tech: Chemical arrows, special upgrade to Poison arrow Bowman, uses deadly toxins to devaste human soldiers, leaving minor after effects.
Man-beasts: An expensive technology, testing with humans and animals have created smarter stronger soldiers. Hp, attack, Armor, and speed increased by 10%.
Flamethrower, devastates melee human soldiers.
http://www.microsoft.com/games/riseo...amethrower.jpg
Siberians: In The rural desolate colds of siberia a civilization has emerged, they excell at war with large numbers.
UU: Scud Missil Launcher, replaces the Fusion Cannon, longer ranged, less attack.
http://65.214.37.88/ts?t=7094645803856710588
Siberian Hunter, A weaker cheaper version of the Tank Infantry, costing less population lets them make more.
http://gallery.mcneel.com/thumbnail/15780.jpg
Yamato Empire (japan): The Volcanoes of Japan Provided An energy source as well as fertile lands that kept the people alive. Japan Excell in it's navy.
UU: Samurai (replaces Swordman).
http://65.214.37.88/ts?t=10144764718205727488
-The Yamato: This expensive ship can be built only once per game in the mechanical age. It's a HUGE Battle Ship, that can train other ships and Human units. It also serves as a Siege ship.
Red Warrior, Special Upgrade to Tank Infantry.
http://65.214.37.88/ts?t=8179708506830208591
New Ottomans: The Islamic People joined out of neccesaty giving reviving the new Ottoman Empire. However in the Hot arid unlivable lands of the desert, they had to adapt to living partially underground.
UU: Scorpion A machine unit with the ability to dig a tunnel and apear close by from undergrund, giving it the ability to ignore walls, however this ability costs coin each time, and has a long reload time, especially good vs melee units.
http://65.214.37.88/ts?t=3429220835357905105
Jannissary: The Ottoman Elite Infantry, they don't get Archer or Swordman, instead they combine these 2 fuctions in one. Jannissaries use a Bow and a Sword.
http://koti.mbnet.fi/~moonlord/dunge.../Warrior64.jpg
British Empire Being one of the most economically strong nations, this country managed to recover more quickly than other nations.
UU:
Highlander: replaces the swordman.
http://65.214.37.88/ts?t=16473915805246487530
Longbowman: longer range than the normal archer.
http://65.214.37.88/ts?t=2974442999216734557
Uniqe Technology: Rocketry, special upgrade to tank infantry allowing it to fire rockets, making it exellent vs buildings.
http://65.214.37.88/ts?t=4342508922711953315
Unique Bonus: Aging up takes 10% less time.
Order of the Templars Religious extremists in Italy, and central europe under the belief that God wished for them to unite the world under Cristianity have carved out a crusading empire ruled by an Emperor/Priest. Their domain lies in Italy, but have many cristian colonies in the mediteranean.
UU:
Rider of the Cross: An expensive heavily armored horseman, replaces Rider.
http://koti.mbnet.fi/~moonlord/dunge.../Warrior24.jpg
Vatican Guard: A heavily armored pikeman, more hp, replaces spearman.
http://65.214.37.88/ts?t=1251272581889039184
Cataphract Ram: Replaces the War Ram, heavily armored, and packs a lot of firepower, expensive.
http://www.battlefront.com/products/.../Hurricane.gif
Unique Bonus:
-Collection plate money: slowly gathers coin, the more villagers you have the more coin is produced.
Unique technologies:
Fanaticism: Human Soldier Have more attack.
Slavic Federation The red army has remerged in all it's might, now that the people of the old soviet union have united under the principals of communism. They rule from warsaw to the Ural mountains.
UU:
Mecha-Strelets: A cheaply produced, weak Robot Infantry unit, uses a machine gun, strong in large numbers, made in groups of 5.
http://65.214.37.88/ts?t=13161915188614808331
Cossack Tank: A fast hovering tank vehicle, good vs human infantry, vulnerable to melee, must keep it's distance.
http://65.214.37.88/ts?t=7155160239729078610
Unique Bonus:
Collective Farming: allows the mills to hold 5 extra villagers.
New Sung Dynasty Stretching for hundreds of miles from India to China, this empire is the most populous on earth.
UU:
Mahout: A heavily armored elephant unit, good vs all infantry except pikemen. Has ranged as well as melee attacks. expensive.
http://65.214.37.88/ts?t=10532696171687505636
Elephant Cannon: Good vs buildings and infantry, bad in melee, this unit should be kept at a distance.
http://65.214.37.88/ts?t=14397273556899126803
Civilization Bonus:
Villager population cap is higher.
Machinamentum Empire After the American army was starting to loose numbers all over the world, the government experimented with Artificial Inteligence to resupply the ranks, but the machines soon turned against us. They now occupy western United States. The Machines econmy starts out slow, but they are the only ones to get machine units in age 2. This is the Strong. but expensive civilization of AOE 4.
UU:
Slave Workers: Instead of villagers they get Slave Workers costing gold as well as food, but they work faster.
Servulus Armada: A powerful Human slave soldier, wielding a sword on each hand, used as front line troops, combines the uses of pikeman and swordman.
http://65.214.37.88/ts?t=1283487954728561521
Automatron
http://65.214.37.88/ts?t=9919159617494314486
Replaces the Archer, uses a weak Laser Gun, until later upgrades.
War Wagon: Replaces the cavalry archer, the slowest cavalry unit in the game, but the most highly armored, extremely expensive. (age 3)
http://65.214.37.88/ts?t=2256998628552750990
Seaker: Replaces the Rider, this is a fast anti-infantry unit, weak vs pikeman and cavalry archer.
http://gallery.mcneel.com/thumbnail/17419.jpg
Unique Bonus: Machine units aree produced faster.
Main Campaign:
-The Fall of Man:
This campaign is divided into 3 acts.
Act One: Black Gold
This campaign takes place in the pre-destruction age.
The Americans go to war with the Arabs over the vast oil fields in Saudi Arabia, However Chinese interest in the oil starts a 3-sided war. Play as the Americans who's depleted army, forces them to start the 'A.I. Project', to create Robot Soldiers, however the machines turned against them, now the only option was to use nukes; triggering a nuclear war.
Act Two: Man vs machine
All that remains from the Nuclear war was starvation, devastation and a nuclear winter scourging the planet. The Machines plan an offensive against the Americans and the Amricans know they can't fight alone. This is where the Meso Empires jumps in. Fight as the Humans and beat back the machines. This takes place in the Post Destruction age.
Act Three: Mars
The Machines have long been defeated, and the countries of the world fear another nuclear destruction ever happeing again, now there is a race to get to Mars; a desolate planet where humans can settle, whoever can be the first to acutually control this strategic postion, is safe from nuclear destruction. Play as the Americans going to war against the British Empire, and the New Sung Dynasty on this Faraway planet. Takes place in the Machine Age.
minor campaigns
-Sacred Lands
The Templars has commenced a costly war, they plan to recapture the Holy Lands in Israel, but they underestimated the Strength and determination of their enemy; The New Ottomans. Lead the New Ottomans on the counter attack against the Templar.
-Brother against Brother
After the Nuclear Halocaust the Russian split into 2 warring groups; the Communist Slavic Federation and the Domocratic Siberians. The Slavic Federation soon crushed all oppsition and oppressed the Siberians. Now Help Spark a revolution for Siberian Independance! Expect a lot of urban warfare.
6.
Maps
-Everglade Swamp: Units travel slower in the swamplands, search for the highgrounds, and beware an ambush.
-Sahara Desert: Little Food is found in this desolate area.
-The Congo: A Dense Jungle, filled with plenty of huntables, however large armies my have problems getting through the dense foliage.
-Amazon: A dense jungle, but with large waterways make transport easier, and navies play a larger role.
-Great Plains: A large open battle field with plenty of huntables and herdables, slow units will have difficulty getting across the map in time, War Rams and cavalry rain supreme.
-Siberia: A desert of snow stretches for miles, huntables are moderate, and tall pine forests provide cover for infantry.
-The Forsaken Land: The domain of the machines, where huntables are scarce as they get, but plant life prvides some food, steel is found at it's highest, not only in mines, but in multiple scateered deposits.
-Metropolis: An ancient human city in the center of the map provides a strategical defensive spot. And resource deposits.
-Andes Mountains: Settlements are found high in the mountains, and a maze of cliffs may lead you to your enemy; or to a dead end. Control vital chokepoints.
-Ice Caps: Fight atop high glaciers with navegable rivers cutting through them, huntables are few, but food deposits many, and fishing are plenty.
-Water World: Dry land is prized, and ships play a vital role, and ship build limits are doubled.
-Indonesia: An Island hopping style map, with plenty of dotted islands across the map.
-Hawaii: one central island in the center of the map surrounded by water.
-The Great Wall: A large wall divides teams providing some defense. The wall is destructable, so take care of it.
-Death Crater: Fight inside a huge crater left from a nuclear explosion, many Uranium deposits are found here providing a good supply of Coin.
-Gates of Hell: Fight inside a Volcanic crater with rivers of lava running through the land providing a defensive barrier. Steel deposits are plentiful. Underground critters provide the only source of food.
-Balkans: An Arid land map, good for large infantry battles, possibly the most resources balanced map of all.
-Mars: Each players starts with a mill and livestock pen, and some towers. There are no huntables on this red planet.
-Central Europe: A nice balance between forest and plains, huntables are plentiful.
-Middle east: A large desert with plenty of oil deposits offering a steady supply of coin.
^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* ^*^*^*^*^
THE END

;):D:(:):confused::eek::mad::mad::rolleyes::cool:: p


الساعة الآن 04:37 PM

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