Traditional Art Values Applied to Digital Art
Instructor: Craig Mullins
Renowned digital painter Craig Mullins shares how he applies the timeless values behind traditional art to digital art.
Digital Female Character Design and Creation
Instructor: Sze Jones
Learn to create breathtaking 3D females from Blur Studio's Sze Jones* covering both artistic and technical techniques.
Drawing From Design
Instructor: Feng Zhu
Acclaimed concept designer Feng Zhu shares how to create designs that strike a balance between uniqueness and mass-market appeal.
Sculpting Comic Book Statues and Maquettes
Instructor: The Shiflett Brothers
Learn to sculpt a comic book industry style statue from armature to fully roughed out sculpture.
CG Survival Kit
Instructor: Jeremy Cook
Working hard and working smart are not the same thing. Learn to work more efficiently and make smarter decisions in your 3D workflow.
Environment Creation
Instructor: Martin Krol
Martin Krol will discuss the creation of a 3D environment utilizing Modo* Cinema 4D and ZBrush.
Creature and Character Design
Instructor: Neville Page
Neville Page* lead creature designer on Star Trek* shares how to utilize a variety of techniques to create a unique character design.
Design and Visual Communication of Vehicles
Instructor: Scott Robertson
Scott Robertson will explain his approach to designing a variety of vehicle types for video games.
Dark and Stormy Nightmares: The Art of Dreaming on Paper
Instructor: Iain McCaig
Storyteller and artist Iain McCaig shows how to tap into your dream-mind.
Environment Modeling for Production
Instructor: Reo Prendergast
Reo Prendergrast of Blizzard Entertainment will show the creation of detailed environment assets* both organic and hard surface.
The Digital Creature Creation Pipeline
Instructor: Alvaro Buendia
Alvaro Buendia of Blizzard Entertainment shares his process behind creating a digital creature.
Overview of the Feature Film VFX Process
Instructor: Jeff Okun
Visual Effects Supervisor Jeff Okun walks us through the entire feature film VFX process* from beginning to end.
Creature Development
Instructor: Alex Alvarez
Alex Alvarez will cover his 3D creature production process and how to work fast in the face of deadlines.
Mastering ZBrush 3.5
Instructor: Ryan Kingslien
Harness the power of ZBrush 3.5 for character* environment and concept design pipelines with Master ZBrush Artist Ryan Kingslien.
Music Video Post-Production
Instructor: Ergin Kuke
Ergin Kuke will discuss the various tasks involved in post-production work for music videos* from concept to completion.